Hammer Spearhead vs Blade Spearhead
DRAW
An intense battle of attrition. My Hammer Spearhead faced off against a swift Blade Spearhead. See where I went wrong and what I learned.
The Armies & The Mission
My Hammer Spearhead
Slow, durable, hard-hitting. Anvil + Hammer combination.
- Hero: Warden King (General) - Durable, buffs nearby units
- Hero: Runelord - Magic support, defensive buffs
- Battleline: 2x Warrior Blocks (20 models each) - Anvil units
- Battleline: Ironbreakers (10 models) - Elite anvil, very durable
- Special: Hammerers (10 models) - The "Hammer" - elite melee
- Artillery: 2x Cannon - Long-range fire support
Opponent's Blade Spearhead
Fast, mobile, precision strikes. Pure Blade formation.
- Hero: Archmage (General) - Fast caster, mobility spells
- Hero: Loremaster - More magic support
- Battleline: 3x Reavers (5 models each) - Fast cavalry, scouts
- Special: Shadow Warriors (10 models) - Deep strike, ranged
- Special: Sisters of Avelorn (10 models) - Elite ranged, can move and shoot
- Fast: 2x Great Eagles - Very fast, objective grabbers
The Mission: Battle for the Pass
4 objectives total:
- Objective 1: Center-left (near my deployment)
- Objective 2: Center-right (near his deployment)
- Objective 3: My back-left corner
- Objective 4: His back-right corner
Victory points earned per objective held at the end of each battle round. Game lasts 5 battle rounds.
The Clash of Spearheads
This was a classic matchup of:
- My Strengths: Durability, staying power, elite melee units, long-range shooting
- His Strengths: Speed, mobility, deep strike, ability to threaten multiple objectives
- My Weaknesses: Slow, vulnerable to flanking, can't be everywhere at once
- His Weaknesses: Fragile, can't win a prolonged battle of attrition, melee units are not elite
My Game Plan (What I Thought Would Work):
- Anvil First: Advance my Warrior blocks and Ironbreakers to claim the central objectives
- Hammer in Reserve: Keep Hammerers back until his fast units commit, then counter-charge
- Cannons: Use long-range shooting to pick off his fast units as they advance
- Magic Defense: Use Runelord to counter his magic
His Likely Plan (What I Expected):
- Speed to Objectives: Use Reavers and Eagles to grab undefended objectives early
- Deep Strike Threat: Shadow Warriors arrive from reserves to threaten my rear
- Magic Harassment: Use mages to buff his units and debuff mine
- Attrition Through Mobility: Hit and run, never letting me bring my Hammerers to bear
Turn-by-Turn Breakdown
Battle Round 1: He Won the Roll-Off
This was bad news for me. With a Blade Spearhead going first, he could claim objectives before I could even move.
His Turn 1:
- Movement: All 3 Reaver units zoomed forward. One unit went for Objective 1 (center-left near my zone), one for Objective 2, and the third flanked wide. Great Eagles flew toward my back-left Objective 3.
- Magic: Archmage cast a speed buff on the Reavers going for Objective 1, letting them move even farther. Loremaster cast a protection spell on the Eagles.
- Shooting: Reavers have bows - fired at my Warrior block on the left. Killed 2 Warriors.
- Charge: Didn't charge - stayed back to hold objectives.
My Turn 1 Response:
- Movement: Advanced my Warrior blocks toward the center. Ironbreakers stayed back to protect my heroes and cannons. Hammerers also held back (my mistake - should have advanced them).
- Magic: Runelord dispelled his protection spell on Eagles. Warden King gave a combat buff to nearby Warriors.
- Shooting: Cannons fired at the Reavers on Objective 1. Hit! Killed 3 Reavers, leaving 2.
- Charge: Left Warrior block declared charge against the remaining Reavers. Made the charge!
- Combat: 18 Warriors vs 2 Reavers. Not even close. Killed both Reavers without losing a Warrior.
End of Round 1:
Objectives held: Me = 1 (Objective 1 now), Him = 2 (Objective 2 and Objective 3 with Eagles). Close, but he had more.
My First Mistake: I held my Hammerers back "in reserve" but they weren't in reserve - they were just doing nothing. They should have been advancing to threaten his units.
Battle Round 2: Deep Strike Arrives
His Shadow Warriors arrived from deep strike. This is where things went sideways for me.
His Turn 2:
- Reserves: Shadow Warriors arrived behind my lines, near my unprotected Objective 4 (back-right corner) and right next to my cannons.
- Movement: Reavers on Objective 2 stayed put. Eagles continued holding Objective 3. Sisters of Avelorn advanced toward the center. Shadow Warriors moved toward Objective 4 but were also in position to shoot my cannons.
- Magic: More speed buffs, more protection spells. He was effectively using his magic to amplify his Blade Spearhead's greatest strength: mobility.
- Shooting: This was the big one. Shadow Warriors fired at my cannons. With their bows (they're good shots), they killed 3 crew from one cannon and 2 from the other. Both cannons were now effectively neutralized. Sisters of Avelorn fired at my Warriors, killing 4 more.
- Charge: Reavers didn't charge. Eagles stayed on objective.
My Turn 2 Response:
- Movement: Now I had a problem. Shadow Warriors were behind my lines. I had to split my force. Ironbreakers turned around to deal with the Shadow Warriors. Hammerers... still held back (another mistake!). Warrior blocks continued advancing toward center.
- Magic: Tried to buff Ironbreakers for the coming fight.
- Shooting: Remaining cannon crew (what was left) fired at Shadow Warriors but missed.
- Charge: Ironbreakers charged Shadow Warriors. Made the charge!
- Combat: Ironbreakers are elite, very durable. Shadow Warriors are ranged specialists, not melee. Ironbreakers killed 5 Shadow Warriors, losing 2 Ironbreakers in return.
End of Round 2:
Objectives held: Me = 1 (Objective 1), Him = 3 (Objective 2, 3 with Eagles, and now 4 because Shadow Warriors were contesting it and I had nothing there).
Mistakes This Round:
- I didn't screen my cannons or my rear objectives. The Shadow Warriors deep struck completely unopposed.
- Hammerers were STILL doing nothing. They were my most elite melee unit and they were just standing around.
- By splitting my Ironbreakers off to deal with Shadow Warriors, I was weakening my anvil in the center.
Battle Rounds 3-5: Attrition & Objective Dance
The rest of the game became a messy battle of attrition where he used his mobility to contest objectives, and I tried to bring my superior durability to bear.
Key Moments:
- Round 3: Hammerers FINALLY advanced and charged the Sisters of Avelorn in the center. It was glorious - Hammerers absolutely mulched them. But by then, the Sisters had done their job: they'd softened up my Warriors and delayed my advance.
- Ironbreakers vs Shadow Warriors: The combat dragged on. Ironbreakers eventually killed all the Shadow Warriors, but by then 6 Ironbreakers were dead and they were out of position for the rest of the game.
- Objective Musical Chairs: This is where his Blade Spearhead really shined. When I moved units to claim an objective, he'd fly his Eagles or zoom his Reavers to another undefended one. I couldn't be everywhere because I was slow. He could be everywhere because he was fast.
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Round 5 (Final Turn): I had:
- Hammerers at 8/10 models, holding Objective 1
- Warrior Block 1 at 11/20 models, contesting Objective 2
- Warrior Block 2 at 9/20 models, moving toward Objective 4
- Ironbreakers at 4/10 models, near Objective 3 but not quite there
He had:
- Reavers at 3/5 models, holding Objective 2
- Great Eagles at 1/2 models, holding Objective 3
- His Archmage was near Objective 4 but had no units to hold it
Final Objective Count:
- Objective 1: ME (Hammerers)
- Objective 2: HIM (Reavers - I was contesting but he had ObSec and I didn't have enough models left)
- Objective 3: HIM (Eagle)
- Objective 4: NEITHER (my Warriors got there but his Archmage was contesting, and it was the end of the turn)
Final Result & Key Lessons (The Important Part!)
Victory Points (End of 5 Rounds):
RESULT: MINOR VICTORY FOR HIM (essentially a draw in my book - very close)
What I Did Wrong (And What I Learned):
Mistake 1: Underestimating Deep Strike
I didn't screen my rear area at all. His Shadow Warriors arrived completely unopposed and took out my cannons AND threatened a back objective.
Lesson: Even with a slow Hammer/Anvil army, you need screening units or you need to hold some units back to deal with deep strike. If I'd kept 5 Warriors back to screen, this wouldn't have been a problem.
Mistake 2: Wasting My Hammer Units
My Hammerers are my elite, hard-hitting melee unit. They did NOTHING for two full turns. I was "holding them in reserve" but I meant "keeping them back doing nothing."
Lesson: Hammer units need to be advancing. They're not a reactive unit - they're a proactive unit. If I'd advanced them Turn 1, they could have charged his Sisters of Avelorn on Turn 2 instead of Turn 3.
Mistake 3: No Answer to Objective Grabbers
His Great Eagles and remaining Reavers could fly/zoom to undefended objectives and I had nothing that could catch them. My anvil units were too slow to reposition.
Lesson: Even a pure Hammer/Anvil army needs something fast for objective control. Maybe a small unit of fast cavalry, or at least some way to threaten fast units (like better shooting).
Mistake 4: Poor Deployment
I deployed everything in a line facing forward. I didn't consider that he might come from behind OR the sides. My cannons were particularly exposed.
Lesson: Deploy in depth, not just in a line. Have units that can face multiple directions. Keep valuable units (like artillery) protected by screening units.
What He Did Right (And What I Learned From His Play):
- He Maximized His Spearhead's Strengths: His Blade Spearhead is fast and mobile. He used that speed to be everywhere at once, grabbing objectives and forcing me to react.
- Deep Strike Was Perfectly Timed: He didn't just use deep strike - he used it to target my most valuable units (cannons) and threaten undefended objectives simultaneously.
- Magic Amplified His Playstyle: His mages weren't just doing random damage - they were casting speed buffs to make his fast units even faster, and protection spells to keep them alive.
- He Never Committed to a Prolonged Fight: His units are fragile. He knew this. He'd hit an objective, then when I moved to retake it, he'd be gone to another one. Classic Blade Spearhead hit-and-run.
Want to Learn More About Spearheads?
Check out our complete Age of Sigmar Spearheads guide to understand how to use each formation effectively!