Dark Angels

The First Legion - Masters of Defense and Devastating Counter-Attacks

Faction Overview

The Dark Angels are the First Legion of the Space Marines, founded by the Emperor himself before the Horus Heresy. They are a secretive and brooding Chapter, burdened by the knowledge of their ancient shame - the Fallen Dark Angels who turned to Chaos during the Heresy.

On the tabletop, the Dark Angels are masters of defensive warfare and devastating counter-attacks. They excel at holding objectives and unleashing overwhelming firepower when the enemy commits to an attack. Their unique units like the Deathwing (Terminators) and Ravenwing (Bike-mounted units) give them incredible tactical flexibility.

Playstyle

Key Strengths:

  • Grim Resilience: Excellent leadership and re-roll charges
  • Deathwing: Elite Terminators that can deep strike and hold objectives
  • Ravenwing: Fast, hard-hitting bike units for objective grabbing
  • Inner Circle: Powerful buffs for veteran units
  • Defensive Focus: Excellent at holding ground and counter-attacking

Key Weaknesses:

  • Secrets of the Unforgiven: Army building can be complex with multiple sub-factions
  • Elite Heavy: Tend to have fewer, more expensive models
  • Speed: Without Ravenwing, can be slow to reposition
  • Point Cost: Elite units are expensive in points

Core Tactics for Newcomers

1. Understand the Three "Wings"

The Dark Angels are organized into three distinct formations. Learn their roles:

  • Battle Company: Your standard Space Marines. Tactical, Devastator, Assault squads.
  • Deathwing: Terminators. Elite, tough, can deep strike. Great for objective control.
  • Ravenwing: Bikes and speeders. Fast, mobile, great for flanking and objective grabbing.

2. Use Grim Resilience Effectively

This is your army-wide rule. Don't forget what it does:

  • Re-roll failed Morale tests
  • Re-roll charge rolls
  • This makes your units surprisingly reliable
  • Don't be afraid to commit to charges - you have re-rolls!

3. Play to Your Defensive Strengths

Dark Angels excel at defense and counter-attacks:

  • Position Devastator squads with good fields of fire
  • Use cover to protect your units while the enemy advances
  • Let the enemy come to you, then counter-attack with Grim Resilience
  • Deathwing Terminators can drop onto objectives to steal them
  • Ravenwing can quickly redeploy to threatened areas

Recommended Starter Units

Tactical Squad

Why: Core Battle Company troops. Versatile with Objective Secured.

Tip: Give them a heavy weapon like a missile launcher for flexibility.

Captain in Power Armor

Why: Solid HQ choice. Provides buffs and can fight in melee.

Tip: Give him a thunder hammer and storm shield for melee punch.

Devastator Squad

Why: Heavy firepower. Great for holding objectives and shooting.

Tip: Mix of lascannons (anti-tank) and heavy bolters (anti-infantry).

Deathwing Terminator Squad

Why: Elite Terminators. Tough, can deep strike, have ObSec.

Tip: Thunder hammers and storm shields make them nearly unkillable.

Ravenwing Black Knights

Why: Fast, hard-hitting bikes. Great for flanking and objectives.

Tip: Their Plasma Talons can punch through armor. Use hit-and-run tactics.

Dreadnought

Why: Tough walker with good firepower. Great for supporting your line.

Tip: Hellfire Dreadnoughts are excellent anti-infantry. Plasma is versatile.

Sample 1000 Point Starter List

BATTALION DETACHMENT

HQ:

Captain in Power Armor (Thunder Hammer, Storm Shield) - 90 pts

Librarian (Force Sword, Force Staff, Discipline of Interromancy) - 80 pts

TROOPS:

Tactical Squad x10 (Sergeant with Plasma Pistol, Missile Launcher) - 100 pts

Tactical Squad x10 (Sergeant with Bolt Pistol, Heavy Bolter) - 95 pts

Tactical Squad x5 (Sergeant with Bolt Pistol) - 50 pts

ELITES:

Deathwing Terminator Squad x5 (4x Thunder Hammer & Storm Shield, Cyclone Missile Launcher) - 190 pts

FAST ATTACK:

Ravenwing Black Knights x3 (Plasma Talons, Corvus Hammer) - 120 pts

HEAVY SUPPORT:

Devastator Squad x5 (2x Lascannon, 2x Heavy Bolter) - 110 pts

Hellfire Dreadnought (Twin Heavy Bolter, Heavy Flamer) - 105 pts

TOTAL: 940 pts

60 pts remaining - add upgrades or extra models!

Common Mistakes to Avoid

  • Mistake: Forgetting Grim Resilience re-rolls
    Solution: You get to re-roll morale and charges. This is more powerful than you think - use it!
  • Mistake: Deep striking Deathwing too aggressively
    Solution: Terminators are tough but not invincible. Drop them where they can support your army or take undefended objectives.
  • Mistake: Not using Ravenwing's mobility
    Solution: Bikes are fast. Use them to grab rear objectives, flank enemy units, or intercept assaults.
  • Mistake: Overcommitting to assaults
    Solution: Dark Angels are good at counter-attacking, not necessarily at initiating charges. Let the enemy come to you.
  • Mistake: Neglecting your Battle Company
    Solution: Deathwing and Ravenwing are cool, but Tactical and Devastator squads are the backbone of your army. Don't skimp on them.

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